04 / SYSTEMS DESIGN

Youth, Play and Safety

2025City ↔ CareCollaborative
Youth, Play and Safety in Elephant and Castle
01 / THE QUESTION

How might young people share, negotiate and reshape perceptions of safety in Elephant & Castle?

Youth, Play and Safety investigates public space around Elephant & Castle as a complex system. Instead of treating safety as a fixed condition determined only by authorities, the project maps how it is produced through redevelopment, youth presence, adult perception, routes, play, surveillance and local knowledge.

02 / LOCATING THE SYSTEM

Safety is produced by place, policy, perception and unequal power.

Historical and urban context of Elephant and Castle
Policy and data landscape

Historical change, regeneration, crime data and public narratives do not describe the same city. The research therefore treats safety as a contested relationship rather than a single measurable condition.

03 / COMPLETE SYSTEM MAP

From visible events to the structures that reproduce them.

Complete Youth Play and Safety system map
Iceberg model of safety events, patterns, structures and mental models
KEY FINDING
Young people are frequently discussed as a safety problem, but rarely included as producers of safety knowledge.

The leverage point is the fragmented flow of information between young people, residents, institutions and the systems that make decisions about public space.

04 / STRATEGY

Build a community-owned safety ecology.

Co-design mapping workshop
Strategy logic from problem to project response

The strategy creates shared tools, shared spaces and shared language so that young people, residents and institutions can compare how the same streets are experienced differently.

05 / FOUR PROTOTYPE PATHWAYS

Four team responses, shown as one connected prototype ecology.

Four connected prototype pathways
01
Shared Safety Perception System

Shared Safety Perception System

Combines a shared vocabulary, physical participation and a layered digital map.

02
Safe Paths & Passive Guardianship

Safe Paths & Passive Guardianship

Tests how routes, visibility and distributed community presence can reinforce one another.

03
Girls' Safe Contact Network

Girls' Safe Contact Network

Develops situated support and trusted contact pathways with girls and young women.

04
Co-Governed Companion System

Co-Governed Companion System

Connects resident participation with local institutions and longer-term decision-making.

PRIMARY PROTOTYPE

Shared Safety Perception System

Three common dimensions—brightness, comfort and feeling watched—allow different experiences to be placed on the same map without reducing them to one universal score.

Shared Safety Perception System interface and participatory map
06 / CAUSAL PATH & FUTURE

From a prototype to a change in who can shape the city.

Causal pathways table
Future impact pathway
Safety is not a universal score. It is relational, temporal and contested—and young people must be recognised as contributors to local knowledge, not only as risks to manage.

The final strategy links a shared vocabulary, offline participation and a digital map into a co-produced system for revealing different experiences of the same place.

PROJECT DETAILS

FormatCollaborative Design Futures project · 2025

ContributionCollaborative systems project. I contributed research, systems mapping, leverage-point development, design strategy and the Shared Safety Perception System prototype.

MethodsComplex systems · Field research · Stakeholder mapping · Leverage points · Co-design · Service prototyping

FULL PROJECT ARCHIVE

See the complete project,
in its original sequence.

The webpage foregrounds the project’s argument. The PDF preserves the full research, visual development and documentation.

PDFOpen complete project
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